I: (OVERVIEW)
ROLE
UX/UI, Branding
DESCRIPTION
Expanding a gaming Telegram Mini App with bets in gifts, TON, and Stars. The goal was to extend the existing product with cases, gift upgrades, and competitive modes.
I designed the interfaces and states, created the logo, developed the visual design of the game sections. My work also covered the built-in marketplace, inventory, wallet, and bonus mechanics.
II: (GIFT UPGRADES)
Gift selection and success probability
Users select one or more gifts from their inventory and the rewards they want to receive. The interface shows the chance of success for the selected combination before the upgrade begins.
I brought gift selection and probability into a single screen and designed confirmation, unavailable, success, and failure states. Gifts that users do not own include a path to purchase.
III: (CASES)
From case contents to combined rewards
Before opening a case, users can preview its contents, choose the number of openings, and try demo mode.
I adapted the flow for single and multiple openings, from the spin animation to the results screen. The results bring all awarded gifts together, showing their total value and an option to sell them.


IV: (GAME MODES)
A consistent approach to placing bets
For the wheel, rocket, and Caps Battle modes, I designed bet selection using gifts, TON, or Stars. Currency bets support preset amounts and manual input, while gifts are selected from the inventory.
Shared controls connect the different modes, while each game’s play area and indicators reflect its own mechanics.


From brand identity to game states
Color accents distinguish games and states, while shared components keep the app consistent.
The game modes and supporting features I designed were launched.
Electric Purple
#8608F4
Magenta
#F408C6
Azure
#35AFF2








