I: (OVERVIEW)

DESIGNER

Viktor Fedorchuk

CATEGORY

TMA

YEAR

2024

ДИЗАЙНЕР

Виктор Федорчук

КАТЕГОРИЯ

UX/UI

ГОД

2026

DESIGNER

Viktor Fedorchuk

CATEGORY

TMA

YEAR

2024

clayton

clayton

clayton

clayton

ROLE

UX/UI Designer

DESCRIPTION

A redesign of a play-to-earn Telegram Mini App. Users play mini-games, complete tasks, and invite friends, earning points toward a future distribution of the project’s token.

II: (PRODUCT SCALE)

III: (CHALLENGE & MY ROLE)

Clayton 4.0 redesign

I joined to help update the existing app. The scope included redesigning the interface, simplifying the app, and working on game flows.

I designed the home screen, tasks, daily rewards, profile, friends list, and leaderboard. For 1024, Stack, and Tiles, I developed the visual design and gameplay interfaces.

The logo, mascot, and illustrations already existed. My work built on brand assets created by the project’s artists.

IV: (GAMES & PROGRESSION)

From choosing a game to earning rewards

The app connects several ways to earn points: mini-games, tasks, and friend invitations. The home screen shows the balance and available tasks, while the games section shows available energy and the selection of games.

The profile combines daily rewards and game statistics. The friends section shows invited users and their results, while the leaderboard lets players compare their progress with others.

V: (DAILY ACTIVITIES)

Rewards and available attempts

Daily activities have dedicated flows for claiming login rewards, spinning the prize wheel, and playing mini-games.

The calendar shows the login streak, claimed rewards, and upcoming rewards. The wheel screen brings together available attempts, the multiplier, and potential winnings. Users can earn an extra attempt by completing a task.

VI: (VISUAL SYSTEM)

A shared visual language for the app and games

I carried Clayton’s visual identity into the interface through a blue palette, expressive illustrations, and soft shapes. Consistent styling for cards, buttons, and indicators connects the main sections with the game screens.

Text size, contrast, and color accents help distinguish balances, rewards, statistics, and available actions on information-rich screens.

Bright Blue

HEX — #3B9BFE

#3B9BFE

Black Navy

HEX — #011227

#011227

Dark Navy Blue

HEX — #153158

#153158

Blue-Gray

HEX — #5E729F

#5E729F

White

HEX — #FFFFFF

#FFFFFF

VII: (OUTCOME)

Clayton’s updated interface

For version 4.0, I redesigned the main sections and created the visual design and interfaces for 1024, Stack, and Tiles. The work covered games, tasks, daily rewards, statistics, and interactions with friends.

The updated interfaces were implemented in the app.

VIKTOR FEDORCHUK

PERM RU

VIKTOR FEDORCHUK

PERM RU

VIKTOR FEDORCHUK

PERM RU